Not wanting to sound smart, but to help you understand the answer is presented in the error message. Hopefully it's a clue in the right direction. On import of the fbx I got this: Error: 'Orkla' () doesn't have all required vertex attributes for material 'waterOrkla_mat'. I made a new model, just to see if there can be something wrong with the one I made originally. I noticed I didn't apply the main water or oncreate attributes, but that really has no effect whether its there or not, in this case. I don' think it would populate the data and values in GE if it wasn't ? I opened the river I exported from mapDE in a text editor and it's all there. I thought this was the sole reason for FBX import being possible in the first place. The water material should have entries like (example)Īt least Normalmap and Reflectionmap are necessary.Īlso make sure, the map has ONE waterplane with user attribute "isMainWater: true" and this should be the plane with the lowest y-value/translation.Īre you saying I must make my custom river mesh as an i3D file, instead of importing as an FBX? All flags, attributes and settings are exactly the same. setup of used material, usually "waterXX_mat" user attribute "onCreate:Environment.onCreateWater" I can see the normal map working and flowing though.Ĭompare your waterplane with a default one, espec. They look fantastic, however when I apply the same shader on my custom river mesh, it turns black. I have a river flowing through my map, and I imported the river mesh from mapDE.
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